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Fft wotl dark knight
Fft wotl dark knight











fft wotl dark knight

From chance to hit multiple targets become 1 is too high with CT3. Since you can no longer assign Swiftness support ability, I reduced CT and damage factor on higher tier offensive summon abilities to be lower than Black Magicks except Bahamut and Cyclops as non-elemental but still weaker than strengthened -ja spells.Īnother reason I decreased CT on 4-tier spells is first tier will be single target so CT and damage didn't scale well like original.

fft wotl dark knight

Black Magicks will focus on high damage burst with shorter CT.Ĭhance to inflict status infliction is now moved to Summon with Ifrit for Blind, Ramuh for Silence, Shiva for Immobilize, Titan for Confuse, Leviathan for Stop, Salamander for Disable, and Lich for Dead. So, I revised Black Magicks to have higher damage factor from 14/17/23/32 to 15/19/26/36 and lower CT scaling from 3/4/6/8 to 2/3/5/7 without status infliction. Without swiftness, most players would rather use Time Mage with Summon skill set over Black Magicks for more utilities and better AoE damage rather than status infliction that may or may not happen with Black Magicks. I still let Luso keeping his Defender as that would be cool to have allies wielding Defender in case you fail to steal one from Meliadoul later.Īs there's a lot of mechanics changes applied such as chance to inflict status, effect area/vertical expansion, CT scaling, and unique job abilities causing inconsistencies between magic pillars, I tested everything and revised my approach again in 2.3. This way Bahemoth will only trigger this skill to nearby units without hitting their allies. So I changed Gigaflare to have self target with original damage, 2 effect area, and 2 vertical.

fft wotl dark knight

My approaches in 2.1-2.2 didn't hit the right spot because Behemoth's new ability to extend attack range with wide area is the main culprit. I later added Defender with Shell buff on Luso but it's still too challenging for some people without proper preparations. Luso fight is surprising tough on high level scaling battle. I tested and adjusted so many things that fell behind trying to make 2.3 as completed patch below. I must admit that unique job skill and level scaling changes affect re-balance I've applied before more than I anticipated. Now it's time for finishing touch of Valeria 2 update milestone with massive re-balance and adjustments. Since Valeria 2.2 release, I've been testing and refining Valeria 2 modification updates without game progression for a long while.













Fft wotl dark knight